Warning: session_start(): open(/var/lib/php/session/sess_v2culnc3l7njn6lnknsl4r13v2, O_RDWR) failed: No space left on device (28) in /home/ukiweg.net/public_html/index.php on line 242

Warning: session_start(): Failed to read session data: files (path: /var/lib/php/session) in /home/ukiweg.net/public_html/index.php on line 242

Warning: fopen(/home/ukiweg.net/public_html/cache//4daea09de05789f0a06848122cf33e21): Failed to open stream: No space left on device in /home/ukiweg.net/public_html/index.php on line 665
Pokemon Go attracts diverse crowd of gamers, study suggests - Los Angeles Times
Advertisement

Pokemon Go attracts diverse crowd of gamers, study suggests

“Pokemon Go” appears to have done something its predecessors on Game Boy and Nintendo DS could not — attract a diverse fan base to the Pokemon universe.

A survey of 1,000 players of the enormously popular augmented reality game by mobile market research firm MFour shows that minorities and women are getting into Pokemon through the app.

Thirty-four percent of respondents said they had never played a Pokemon game before, but that number is higher among certain groups. For 49% of African-American respondents and 40% of Latino respondents, “Pokemon Go” is their first Pokemon game.

Advertisement

That’s compared with 32% of Caucasian respondents and 31% of Asian respondents.

About one-third of respondents were minorities. In general, race or ethnicity have no effect on who plays video games, according to a 2015 Pew Research Center report.

Thanks to “Pokemon Go,” more women are getting into the franchise as well. Of the 500 female respondents, 47% said they had never played Pokemon before the new mobile game. Among male players, just 21% of respondents were playing Pokemon for the first time.

Pokemon’s move to new demographics could be good news for Nintendo, which owns a 32% stake in Pokemon Co., which licenses the Pokemon franchise.

Advertisement

Pokemon Go draws an overwhelmingly millennial crowd, with 83% of respondents aged 18 to 34.

Those who play the game aren’t breaking the bank for in-app purchases. Only 26% of respondents have spent on extra “Pokemon Go” features, 62% of whom have dropped $10 or less.

helen.zhao@latimes.com

Advertisement
Advertisement
Advertisement